Spire: Magister's Guide
Spire: Magister's Guide
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Master the Secrets of Spire!
Spire: The City Must Fall is a critically-acclaimed RPG of subterfuge, espionage and revolution – and the Magister’s Guide provides additional rules for every class, new systems and advice on preparing for your games. Inside you’ll find:
- New abilities, adversaries and fallout for each class (including the new ones introduced in the Strata and Sin sourcebooks).
- New equipment, such as: a pistol that sends the target backwards in time, a “magic” sword that only works if your opponent knows it’s magic, a holy-looking staff (for impersonating priests) and Chekhov’s Gun.
- A system for Control, which lets you manage the city’s attempts to crack down on the rebellious Ministry.
- Rules for Acquisitions, which make multiclassing easy and perhaps even fun.
- Safehouse rules, giving the players a secure(ish) location to retreat to after a mission and the GM somewhere valuable to destroy.
- Full-colour Softback
- 54 Pages
- 8.5 in × 11 in